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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // Sample quartic file
- // by Alexander Enzmann
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
- #include "shapesq.inc"
-
- // Get the declaration of the coordinate axes
- #include "axisbox.inc"
-
- // Declare the orientation of the surface
- #declare Steiner_Orientation = <50, -20, 0>
-
- object {
- Steiner_Surface
-
- texture { pigment { Red } finish { phong 1.0 } }
-
- bounded_by { sphere { <0, 0, 0>, 1 } }
-
- scale 6
- rotate Steiner_Orientation
- }
-
- // Show coordinate axes
- object {
- Axes
- rotate Steiner_Orientation
- }
-
- // The viewer is eight units back along the z-axis.
- camera {
- location <0.0, 0.0, -8.0>
- right <4/3, 0.0, 0.0>
- up <0.0, 1.0, 0.0>
- direction <0.0, 0.0, 1.0>
- }
-
- // Put in some light sources so that highlighting can give visual clues
- // as to the shape of the surface.
- light_source { <200, 100, -300> colour White }
-
- light_source { <-200, 100, -300> colour White }
-